THE OUTBREAK

How Civilization Collapsed in 23 Days

From First Reports to Total Collapse - The End of Everything We Knew

The Collapse - What Happened to the World

What started as isolated reports of "extreme violent behavior" in major cities became a global pandemic within 72 hours. The infected don't just die - they become something else entirely. Fast, aggressive, and driven by an insatiable need to spread the infection through bites. No government, military, or medical system was prepared for the speed and ferocity of the collapse.

Timeline of Global Collapse

Day Zero - First Reports

Global Simultaneous Media Confusion
Time: 6:00 AM GMT
Locations: Major cities worldwide
Media: "Mass violence incidents"
Response: Local law enforcement only
  • New York, London, Tokyo, Moscow report "riot situations"
  • Initial media coverage focuses on terrorism, civil unrest
  • Hospitals overwhelmed with bite victims and "overdose cases"
  • Social media spreads unconfirmed videos of attacking crowds
  • Government denials and calls for calm dominate airwaves
  • First confirmed cases of reanimation reported but dismissed

Day One - Recognition & Panic

Pandemic Declaration Military Deployment
Spread: 50+ major cities affected
Media: Emergency broadcasts begin
Military: Deployed domestically
Infrastructure: First systematic failures
  • WHO declares global health emergency at 14:00 GMT
  • Military deployed to major cities, martial law declared
  • Airport and border closures begin, too late to contain spread
  • Power grids fail in affected metropolitan areas
  • Internet and cellular networks overwhelmed, then failing
  • Mass exodus from cities begins, highways gridlocked

Days Two-Seven - System Collapse

Infrastructure Failure Command Breakdown
Spread: Continental saturation
Government: Emergency bunkers activated
Military: Fractured command structure
Civilians: Mass refugee movement
  • Federal government evacuated to secure underground facilities
  • Military units report 50% casualties, command breakdown
  • Power plants shut down or abandoned across affected regions
  • Fuel distribution network collapses completely
  • Highway system overwhelmed with millions of fleeing civilians
  • Last organized television broadcasts Day 3, radio continues

Weeks Two-Four - The New Reality

Isolated Communities Rural Survival Mode
Urban areas: Largely overrun or abandoned
Rural areas: Isolated survival pockets
Government: Silent or completely fragmented
Hope: Rapidly diminishing worldwide
  • No coordinated government response observable anywhere
  • Isolated military units operating independently
  • Rural communities cut off, completely self-reliant
  • Fuel, medicine, food supplies dwindling in all locations
  • Amateur radio networks become only reliable communication
  • Global acceptance that this is permanent, not temporary

The Infected - Understanding the Enemy

Transmission & Infection Process

Bite Vector 12-24 Hour Onset
Vector: Bite wounds, bodily fluid contact
Incubation: 8-36 hours average
Symptoms: High fever, aggression, delirium
Outcome: Death followed by reanimation
  • Transmitted through bite wounds, not airborne
  • Blood contact can transmit through existing open wounds
  • Incubation varies by age, health condition, bite location
  • High fever and violent delirium precede clinical death
  • Reanimation occurs 10-60 minutes after clinical death
  • No known cure discovered, treatment only delays inevitable

Behavior & Intelligence

Aggressive Hunters Basic Cunning
Motivation: Spread infection to living humans
Intelligence: Minimal but displays cunning
Senses: Enhanced hearing and smell
Activity: Primarily nocturnal behavior
  • Driven to bite and infect living humans, not consume flesh
  • Retain basic motor skills, can open doors and climb
  • Attracted to sound, movement, and scent of living humans
  • More active during nighttime, sluggish in extreme heat
  • Form loose hunting groups through instinctive behavior
  • Ignore each other completely, focus entirely on uninfected

Physical Capabilities & Weaknesses

Enhanced Performance Exploitable Flaws
Speed: Faster than average human
Strength: Above-normal physical capability
Durability: Reduced pain response
Weaknesses: Head trauma, complete burning
  • Move faster than healthy humans in short bursts
  • Unusual physical strength, adrenaline-like enhancement
  • Don't experience pain, exhaustion, or self-preservation
  • Destroyed by severe head trauma or complete body burning
  • Bodies deteriorate slowly in dry desert climate
  • Eyesight degrades over time, rely more on sound and smell

Threat Assessment - Nevada Desert Environment

Environmental Advantages

  • Extreme daytime heat reduces infected activity significantly
  • Low population density means fewer total infected in region
  • Open terrain provides excellent visibility for defense
  • Dry climate slows body decomposition, infected remain active longer
  • Limited water sources concentrate threats and opportunities

Operational Challenges

  • Infected can travel great distances across open desert
  • Sound carries for miles, potentially attracting distant threats
  • Nighttime activity increases when temperatures drop
  • Enhanced senses make stealth approach very difficult
  • Loose pack behavior creates coordinated hunting patterns

Current World Status

Government & Military

Fragmented Authority Independent Operations
  • Federal government in secure bunkers, no public communication
  • Military command structure completely broken
  • National Guard units retreated to protect home states
  • Some bases maintain security, others completely overrun
  • Equipment and ammunition supplies rapidly dwindling
  • Mixed reports of military aid versus resource seizure

Infrastructure Collapse

System Failures Cascading Problems
  • Power plants shut down or running completely unmanned
  • Water treatment facilities failing across entire regions
  • Transportation networks blocked by abandoned vehicles
  • Communication systems degrading without maintenance
  • Fuel production and distribution completely ended
  • Manufacturing ceased, no replacement parts available

Human Threats

Raider Groups Organized Violence
  • Criminal organizations adapting to lawless environment
  • Desperate survivors turning to armed banditry for resources
  • Organized groups systematically targeting isolated communities
  • Some controlling territory around major resource caches
  • Range from desperate scavengers to military-equipped militias
  • Often more dangerous than infected due to intelligence

Communication Networks

System Degradation Amateur Radio
  • Internet infrastructure failing due to power loss
  • Cellular networks overwhelmed then offline in most areas
  • Television broadcasts ended by Day 3, no organized media
  • AM/FM radio stations mostly offline, few emergency broadcasts
  • Amateur radio networks provide only reliable long-distance communication
  • CB radio effective for local communication within 20-mile range
The world as we knew it ended in 23 days. What remains is a patchwork of isolated communities, scattered survivors, and the ever-present threat of both the infected and desperate humans. In places like Obsidian Hills, the challenge isn't just surviving day to day - it's preserving some fragment of civilization while adapting to a world where the rules of society, government, and human cooperation have fundamentally changed forever.